منابع مشابه
OMM: A Structure Model for Digital Object Memories (DOMe)
In this paper we address the research question, how an structuring model for digital object memories (DOMe) has to be designed. Primary goal is to identify and develop components and processes of an architecture concept particularly suited to represent, manage, and use digital object memories. In order to leverage acceptance and deployment of this novel technology, the envisioned infrastructure...
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A visually immersive display can make an educational game more effective, if concepts are embodied in an information-rich space and the interaction/perception design exploits the egocentric view that the display affords. For example, ancient Egyptian temples juxtapose language and symbol in an architecture meant to be understood from the inside. In this study, students, ages 11 through 14, play...
متن کاملExtending Physical Collections Into the Virtual Space of a Digital Dome
The Earth Theater at the Carnegie Museum of Natural History (Carnegie MNH) in Pittsburgh is an all-digital partial dome display, an immersive theater. Our current offerings include an Egyptian temple, a virtual dinosaur exhibit, a Seneca Village, and a simulated Ant Mound. Each one is a three-dimensional virtual world, which a docent can navigate at will while providing a guided tour. Each virt...
متن کاملDigital Dome Versus Desktop Display: Learning Outcome Assessments by Domain Experts
In previous publications, we reported that students learned about Egyptian architecture and society by playing an educational game based on a virtual representation of a temple. Students played the game in a digital dome or on standard desktop computer and (each) then recorded a video tour of the temple. Those who had used the dome recited more facts in their videos (P < 0.05). In this study, w...
متن کاملDigital Dome versus Desktop Display in an Educational Game: Gates of Horus
A visually immersive display can make an educational game more effective, if concepts are embodied in an information-rich space and the interaction/perception design exploits the egocentric view that the display affords. For example, ancient Egyptian temples juxtapose language and symbol in an architecture meant to be understood from the inside. Students, ages 11 through 14, played an education...
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ژورنال
عنوان ژورنال: Proceedings of the National Academy of Sciences
سال: 2013
ISSN: 0027-8424,1091-6490
DOI: 10.1073/pnas.1318202110